

“The full version will have a single player experience, map editor, protester mode where you can join into any persons online game as a protester, more technology and more music. How is the full version planned to differ from the Early Access version? “It's been in Early access now about 2 years now and probably still more time to go to get it right but it's always being updated which you can check the news section to see or join the Discord group.” Also, the protester mode (when added) really needs input from the community as to what achievements should be added.”Īpproximately how long will this game be in Early Access?


This includes random missions and mini story arcs which you will discover as you play, adding new and exciting technologies that the community can help come up with based on playing the game and help balance out. There's loads I've not even seen yet, including mega-units that look like Supreme Commander's experimentals, internal structure defences to protect your executive from robot assassination squads, and whole swathes of the tech tree and unit design options.Īt present I suspect that the AI would be a doddle to beat if I knew the game better and could counter their really basic strategies, and I've not played online so can't comment on how that performs. There are plenty of rough edges, too, and it's far from the prettiest thing in the world, but as of right now it's playable, it's fun, and I feel like it's tugging on the bits of my brain I'd expect a good RTS to tug.“While the single player and multiplayer elements are in the game, there’s still more that needs adding. it's a bit overwhelming in that "I just started playing a new RTS" way. There's a lot to manage even in the early game: power levels, researching new structures and unit upgrades, collecting special resources to boost research or power, designing units and optimising defences, stringing power grids across the map to access new resource extractors. I've played a few skirmish matches versus the AI, all of which I lost, and that was despite the AI's strategy following the classic C&C approach of "walk individual soldiers toward the nearest guard tower or pillbox". At the moment the mouse sensitivity is pretty extreme and can't, I think, be tweaked. But first, a video in which gigantic robots are gigantic, exploding things explode, and a couple of executives discuss their origins on the Unity asset store (probably). I've a few preliminary thoughts on the game - not a formal review, just my initial reaction to playing the game for an hour. It's a one-man project and clearly a labour of love, since it's been in continued development by Robert Hesketh since a Kickstarter campaign fell short of its target. You and your army of robots.Įxecutive Assault launched on Steam Early Access this week. You sit in your expansive office, alone with your thoughts, largely focused on acquisitions and gross revenue and profit margins and double mocha frappuccinos and flipcharts and the like.Įxecutive Assault goes one further, because as far as I can tell you don't even have human playthings employees to boss about, giving you for a brief fleeting moment the joy of human contact.

It must be very lonely, being a corporate executive.
